Blood Apprentice
Vampires always had a strong obsession with blood and control. As such, their magic typically involves blood, souls, and aura. These vampire mages attack their enemies by causing their blood to boil, or the mage will use their aura to disrupt their enemy's aura, thus being able to strike their soul. These mages' blood boiling magic works by causing the victim's aura to flare up, thus causing the victim's blood to boil. Since this magic works this way, it is able to damage the nonliving.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | |
Advances to: | Blood Manipulator Flesh Artisan |
Cost: | 21 |
HP: | 27 |
Movement: | 5 |
XP: | 55 |
Level: | 1 |
Alignment: | chaotic |
ID | Blood Apprentice |
Abilities: |
Attacks (damage - count)
fangs melee | 4 - 2 pierce | drains backstab | |
blood boil ranged | 7 - 3 fire | magical | |
aura wave ranged | 10 - 2 arcane | magical |
Resistances
blade | 0% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 0% | arcane | -20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 40% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |